Hells Gate: A Steampunk Lovecraft Adventure (Gears of a Mad God Book 3)
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Roger Bascombe regretfully wishes to inform Celeste Temple that their engagement is forthwith terminated.
Determined to find out why, Miss Temple takes the first step in a journey that will propel her into a dizzyingly seductive, utterly shocking world beyond her imagining. Nothing could have prepared Miss Temple for the things she would find behind the closed doors of forbidding Harschmort Manor: men and women in provocative disguise, acts of licentiousness and violence, heroism and awakening.
But she will also find two allies: Cardinal Chang, a brutal assassin with the heart of a poet, and a royal doctor named Svenson, at once fumbling and heroic—both of whom, like her, lost someone at Harschmort Manor. As the unlikely trio search for answers, hurtling them from elegant brothels to gaslit alleyways to shocking moments of self-discovery, they are confronted by puzzles within puzzles.
And the closer they get to the truth, the more their lives are in danger. For the conspiracy they face—an astonishing alchemy of science, perverted religion, and lust for power—is so terrifying as to be beyond belief. Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more.
The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots.
A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.
With his magnificent trilogy, acclaimed author Paul Di Filippo demonstrates how this unique subgenre of science fiction is done to perfection—reinventing a mannered age of corsets and industrial revolution with odd technologies born of a truly twisted imagination. I was keeping watch on a dark stack of nimbus clouds off to the northwest, but we were leaving it far behind, and it looked to be smooth going all the way back to Lionsgate City.
Like riding a cloud. Matt Cruse is a cabin boy on the Aurora, a huge airship that sails hundreds of feet above the ocean, ferrying wealthy passengers from city to city. One night he meets a dying balloonist who speaks of beautiful creatures drifting through the skies. Its terrible secrets are sought by many, including the Royal Society, a fraudulent evangelist, a fiendish vivisectionist, an evil millionaire and an assorted group led by the scientist and explorer Professor Langdon St.
Can St. Ives keep the alien homunculus out of the claws of the villainous Ignacio Narbondo? Fate has not been kind to the captain of the airship Ketty Jay—or his motley crew. They are all running from something. Crake is a daemonist in hiding, traveling with an armored golem and burdened by guilt. Jez is the new navigator, desperate to keep her secret from the rest of the crew. Malvery is a disgraced doctor, drinking himself to death.
But when the attack goes horribly wrong, Frey suddenly finds himself the most wanted man in Vardia, trailed by bounty hunters, the elite Century Knights, and the dread queen of the skies, Trinica Dracken. And the ultimate answer for captain and crew may lie in the legendary hidden pirate town of Retribution Falls. Its people are ushering in a new era of technology, dazzled each day by unfamiliar inventions. Airships soar in the skies over the city, while ground trains rumble through the streets and clockwork automatons are programmed to carry out menial tasks in the offices of lawyers, policemen, and journalists.
Queen Victoria is kept alive by a primitive life-support system, while her agents, Sir Maurice Newbury and his delectable assistant Miss Veronica Hobbes, do battle with enemies of the crown, physical and supernatural. This time Newbury and Hobbes are called to investigate the wreckage of a crashed airship and its missing automaton pilot, while attempting to solve a string of strangulations attributed to a mysterious glowing policeman, and dealing with a zombie plague that is ravaging the slums of the capital.
Mattie, an intelligent automaton skilled in the use of alchemy, finds herself caught in the middle of a conflict between gargoyles, the Mechanics, and the Alchemists. With the old order quickly giving way to the new, Mattie discovers powerful and dangerous secrets—secrets that can completely alter the balance of power in the city of Ayona. London, The Victorian Era draws to a close and the twentieth century approaches.
It is a time of great change and an age of stagnation, a period of chaste order and ignoble chaos. It is an era in need of champions. In this amazingly imaginative tal. Used to keep Worldshaker moving, Filthies are like animals, unable to understand language or think for themselves. Or so Col believes before he meets Riff, a Filthy girl on the run who is clever and quick. If Riff is telling the truth, then everything Col has been told is a lie.
And Col has the power to do something about it—even if it means risking his whole future. Lake has envisioned a clockwork solar system, where the planets move in a vast system of gears around the lamp of the Sun. It is a universe where the hand of the Creator is visible to anyone who simply looks up into the sky, and sees the track of the heavens, the wheels of the Moon, and the great Equatorial gears of the Earth itself.
He is told that he must take the Key Perilous and rewind the Mainspring of the Earth. From innocence and ignorance to power and self-knowledge, the young man will make the long and perilous journey to the South Polar Axis, to fulfill the commandment of his God. It performs its function superbly. Unfortunately for Hackworth, his smuggled copy has fallen into the wrong hands. Young Nell and her brother Harv are thetes—members of the poor, tribeless class.
Neglected by their mother, Harv looks after Nell. When he and his gang waylay a certain neo-Victorian—John Percival Hackworth— in the seamy streets of their neighborhood, Harv brings Nell something special: the Primer. North, where the Gobblers take the children they steal—including her friend Roger. North, where her fearsome uncle Asriel is trying to build a bridge to a parallel world.
Can one small girl make a difference in such great and terrible endeavors? This is Lyra: a savage, a schemer, a liar, and as fierce and true a champion as Roger or Asriel could want. Wells, a pioneer in the science fiction genre, produced awesomely imaginative novels whose technologies seem impossibly sophisticated for a writer living in an era before automobiles and the widespread application of electricity.
The Clockwork Cabaret: Steampunk Radio
In his work The Time Machine, Wells Time Traveller, a gentleman inventor living in England, traverses first thousands of years and then millions into the future, before bringing back the knowledge of the grave degeneration of the human race and the planet. One wonders if Wells could truly see into the future, as over years after its publication date his visions seem timelier than ever.
London is hunting again. Emerging from its hiding place in the hills, the great Traction City is chasing a terrified little town across the wastelands. Soon, London will feed. In the attack, Tom Natsworthy is flung from the speeding city with a murderous scar-faced girl. They must run for their lives through the wreckage—and face a terrifying new weapon that threatens the future of the world. First, she has no soul.
Third, she was rudely attacked by a vampire, breaking all standards of social etiquette. Where to go from there? From bad to worse apparently, for Alexia accidentally kills the vampire — and then the appalling Lord Maccon loud, messy, gorgeous, and werewolf is sent by Queen Victoria to investigate.
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With unexpected vampires appearing and expected vampires disappearing, everyone seems to believe Alexia responsible. Will her soulless ability to negate supernatural powers prove useful or just plain embarrassing? Finally, who is the real enemy, and do they have treacle tart? French naturalist Dr Aronnax embarks on an expedition to hunt down a sea monster, only to discover instead the Nautilus, a self-contained world built by its enigmatic captain.
Together Nemo and Aronnax explore the underwater marvels, undergo a transcendent experience amongst the ruins of Atlantis, and plant a black flag at the South Pole. Its themes are universal, is style humorous and grandiose, its construction masterly. Replete with whimsical mechanical wonders and bold adventurers, this riveting anthology lovingly collects classic steampunk stories, pop culture—fueled discussions of steampunk, and essential recommended reading lists for the discerning steampunk fan.
But George has little talent for watches and other infernal devices.
When someone tries to steal an old device from the premises, George finds himself embroiled in a mystery of time travel, music and sexual intrigue. The air and rivers are thick with factory pollutants and the strange effluents of alchemy, and the ghettos contain a vast mix of workers, artists, spies, junkies, and whores. In New Crobuzon, the unsavory deal is stranger to none—not even to Isaac, a brilliant scientist with a penchant for Crisis Theory. Isaac has spent a lifetime quietly carrying out his unique research. But when a half-bird, half-human creature known as the Garuda comes to him from afar, Isaac is faced with challenges he has never before fathomed.
What finally emerges from the silken cocoon will permeate every fiber of New Crobuzon—and not even the Ambassador of Hell will challenge the malignant terror it invokes. Ace Books is proud to present this classic novel of time travel in a beautiful new trade edition. It took the fantasy world by storm a decade ago, and now fans can savor this Philip K.
Dick Award-winner for the first time all over again. Only the dazzling imagination of Tim Powers could have assembled such an insane cast of characters: an ancient Egyptian sorcerer, a modern millionaire, a body-switching werewolf, a hideously deformed clown, a young woman disguised as a boy, a brainwashed Lord Byron, and finally, our hero, Professor Brendan Doyle. A new world order, with peace and prosperity for all under the law.
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Flung from the North East Frontier of into this world of the future, Captain Oswald Bastable is forced to question his most cherished ideals, discovering to his horror that he has become a nomad of the time streams, eternally doomed to travel the wayward currents of a chaotic multiverse. Thus was Dr. But on its first test run the Boneshaker went terribly awry, destroying several blocks of downtown Seattle and unearthing a subterranean vein of blight gas that turned anyone who breathed it into the living dead.
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Now it is sixteen years later, and a wall has been built to enclose the devastated and toxic city. Life is hard with a ruined reputation and a teenaged boy to support, but she and Ezekiel are managing.